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- property ativo
- property spr
-
- on beginSprite me
- set ativo = false
- set spr = the spriteNum of me
- end
-
- on mouseUp me
- puppetSound 2, "CliqueVaiVolta"
- prevVerbete
- end
-
- on idleSprite me
- if rollOver(spr) then
- set tmp=true
- else
- set tmp=false
- end if
- if tmp <> ativo then
- set ativo = tmp
- if ativo then
- set the member of sprite spr to ¬
- (the number of member "Verbete seta esq") + 1
- else
- set the member of sprite spr to ¬
- the number of member "Verbete seta esq"
- end if
- end if
- end